![]() Cubism Viewer for Unity (formerly Portable Viewer).Create facial expressions in Animation View.Adjusting the Display Timing of Form Animations (FA).Displaying and Operating the Timeline Palette.Creating Scenes with Background Music and Audio.Automatic Generation of Four Corner Forms.Keyforms (Parent-Child Hierarchy Movement).Record Parameter Operations and Generate Animations.Preparation for Setting Up Collision Detection.Exporting and Replacing PNG Files (beta).Linking Source Image to Model Guide Image.About Source Image and Model Guide Image.Performance When Working With Models in the SDK.Convert Data From Up to Cubism 2.1 to Cubism 3 or Later Format.What to Check When the Editor/Viewer Does Not Start Properly.PSDs for import are PSDs that combine folders and layer masks in the PSDs for material separation into a single layer of parts for import into Cubism Editor. All folders and layer masks will be in their pre-merged state. PSDs for material separation are PSDs that can be processed and edited when additional parts or further material separation becomes necessary during model creation. PSD for import: Used for importing into Cubism Editor PSD for material separation PSD for material separation: Mainly used for processing and editing parts When creating models, it is useful to have the following two PSDs available for easy modification and management. ![]() For a detailed explanation of material separation, please refer to the tutorial video “ Illustration Processing.”Īlthough the material separation can be performed with a variety of graphics software, we recommend working with or, where you can use a variety of brush tools according to the layer masks and illustrations. The above is the rough flow of material separation. Be careful not to add directly to the original layer in the group, as it will be difficult to revise later. The parts that move significantly and the parts that will be visible when other parts move should be drawn earlier in the process. If you accidentally cut off too much of the image, a layer mask is useful because it can be easily undone.īe sure to create a new layer and add the color and lines of the part to it. Set a layer mask on the group from which you copied the source image, and cut around the part you wish to crop. Place the copied source image in a newly created group (folder) and change the name to the part name for clarity.Ĭopy only the necessary parts from the source image. Material Separation Procedureįirst, copy the source image. The amount of material separation will vary depending on the model, but the more detailed the division, the better the quality of the model will be. Recommended graphics software when creating PSDs for import Please use the following drawing tools that are guaranteed to work. The drawing data is imported into the Cubism Editor, but in rare cases, depending on the drawing tool you are using, normal reading and writing may not be possible. Please refer to the tutorial video “ Illustration Processing” for detailed material separation information and an explanation for each part. This process is necessary for the Live2D modeling process. Material separation is the process of dividing an illustration into parts, such as eyelashes, eyeballs, outlines, and so on. This page explains the material separation process with specific examples. Our response to the Cubism Core Vulnerability.How to use Cubism Viewer for Unity (formerly Portable Viewer). ![]()
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